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Octo Rush
An octopus is stranded on a busy beach. Dodge the crabs, dodge the seagulls, grab the shells and get across before the heat gets you. Ten levels, an endless mode, and fifteen octopus skins to unlock.
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More on the way
We have a pile of half-finished games on our computers — platformers, space shooters, and one about pushing a box. They land here when they are good enough to play.
Fifteen ways to be an octopus
Every skin in Octo Rush is drawn by hand. Here are a few — the rest you unlock by collecting shells.
The studio
Who makes this stuff.
AvoCODo is C0R3 and Ghostie. We design and build our games in GameMaker, on two computers in two different houses, and work on the same project together through GitHub.
Every sprite in our games is drawn by hand, and the sound effects are ours too. We decide how a game plays, what it looks like, and what goes in it.
Octo Rush was built for the Nautical Jam 2026, a competition where everyone makes a game about the sea in ten days. We started ours the day after the jam opened.